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Case Study

Makerspace Equipment Rental Redesign

Applied the full BPM lifecycle to UGA's Makerspace equipment rental process, lifting cycle-time efficiency from 37.94% to 56.42% by eliminating a week-long training wait.

UGA · MIST 5750 (Business Process Management)

BPMNProcess MappingProcess Re-engineeringCycle-Time Analysis

Overview

Working as a five-member consulting team (Group 35), we applied the full Business Process Management lifecycle — identification, discovery, analysis, and redesign — to the equipment rental process at UGA's McBay Science Library Makerspace, where students reserve and borrow 3D printers, laser cutters, embroidery machines, and other fabrication equipment.

The makerspace lets students access advanced technology they can't get in a traditional classroom, but the lending process was slow. After mapping the as-is process and analyzing it quantitatively, we found a single non-value-adding bottleneck — a week-long wait for in-person equipment training — and redesigned the process to eliminate it, raising cycle-time efficiency from 37.94% to 56.42%.

Before
37.94%
As-is cycle-time efficiency
After
56.42%
Redesigned cycle-time efficiency
Cycle time
2 wks → 2 days
Customer wait, end to end

The full deck

Click through all 33 slides below — use the arrows, your keyboard, the thumbnail rail, or fullscreen. The walkthrough that follows highlights the key findings.

Makerspace Equipment Rental Process — slide 1 of 33
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Process identification

We started by placing the makerspace lending process inside UGA's value chain, then scored every core process on strategic importance, health, and feasibility. The Makerspace Equipment Lending Process stood out: strategically important (it enables hands-on learning students can't get in lectures), in poor health (the required training was lengthy and inefficient), and highly feasible to improve using UGA's existing technology — making it the clear candidate for redesign.

Process portfolio: the Makerspace Equipment Lending Process scored high importance, poor health, high feasibility.

Process discovery

To document the as-is process we combined three discovery methods: UGA library and policy documents, the makerspace's own web pages and equipment guides, and online reviews — plus a ~45-minute interview with our process owner, a student assistant at the makerspace. We compiled the notes and modeled the current process in BPMN, including the training sub-process.

As-is BPMN model: rental inquiry → (optional) training → reserve → check out → use → check in.
Customer journey map — the annotated star flags the customer's frustration with the lengthy training step.

Process analysis

We ran both qualitative and quantitative analysis. A value-adding analysis classified each step as value-adding, business-value-adding, or non-value-adding, isolating the culprit: waiting for the scheduled in-person training day — a non-value-adding activity worth a full week of idle time.

Quantitatively, the as-is process had a processing time of 7,647 minutes against a cycle time of 20,160 minutes (≈2 weeks), for a cycle-time efficiency of just 37.94%.

Value-adding analysis: the 'wait for day of training' step is the lone non-value-adding (remove) activity.
As-is quantitative analysis — cycle-time efficiency of 37.94%.

Process redesign

The redesign resequences the in-person training: instead of booking a separate training day a week out, students complete training immediately before using the equipment. That removes the week-long wait entirely. The to-be model drops processing time to 1,617 minutes and shrinks the end-to-end cycle time from two weeks to two days — pushing cycle-time efficiency to 56.42%.

Finally, we planned to communicate the redesign back to the process owner by email and follow up on any questions about the improvements.

To-be model: in-person training moved to immediately before equipment use.
The redesign lifts cycle-time efficiency from 37.94% to 56.42%.